Austin Jeffrey Zambito-ValenteinGame Design FundamentalsVisual Design of Games: Cheese or Font1. Game ElementsNov 19, 2020Nov 19, 2020
Austin Jeffrey Zambito-ValenteinGame Design FundamentalsYear Walk: Critical PlayYear Walk was an incredibly interesting game. I’ve honestly never experienced anything quite like it. There were a few aspects (some of…Nov 19, 2020Nov 19, 2020
Austin Jeffrey Zambito-ValenteinGame Design FundamentalsEscape Rooms and VR: SketchnoteNov 17, 2020Nov 17, 2020
Austin Jeffrey Zambito-ValenteinGame Design FundamentalsPuzzles: SketchnoteZambitPuzzles: SketchnoteNov 17, 2020Nov 17, 2020
Austin Jeffrey Zambito-ValenteinGame Design FundamentalsThe Role of Architecture in Video Games: SketchnoteNov 17, 2020Nov 17, 2020
Austin Jeffrey Zambito-ValenteinGame Design FundamentalsChance and Skill: SketchnoteNov 15, 2020Nov 15, 2020
Austin Jeffrey Zambito-ValenteinGame Design FundamentalsOnboarding in Plants vs Zombies: SketchnoteOnboarding in Plants vs Zombies: SketchnoteNov 13, 2020Nov 13, 2020
Austin Jeffrey Zambito-ValenteinGame Design FundamentalsTerror in Subnautica: SketchnoteNov 13, 2020Nov 13, 2020
Austin Jeffrey Zambito-ValenteinGame Design FundamentalsInteractive Loops and Arcs SketchnoteNov 13, 2020Nov 13, 2020
Austin Jeffrey Zambito-ValenteinGame Design FundamentalsCritical Play: Monument ValleyMonument Valley is a beautiful, stimulating, yet very simple puzzle game. The player can only control two things: Ida the Princess and the…Oct 28, 2020Oct 28, 2020